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Includes third-person character Blueprint, AnimBP, and several BlendSpaces This is a set of animations, additive poses, and Blueprints that come together to form a third-person flight system. Step-by-step instructions for merging into an existing character can now be found in the FlightDocumentation folder.
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UPDATE 1 - February 18th, 2020 - Blueprints are now component-based to make integrating into existing characters easier. Documentation has been updated to include some steps unique to merging with ALS. UPDATE 2 - June 24th, 2020 - System has been modified to improve compatibility with ALS (Advanced Locomotion System) - it is now much easier to combine these two systems. Documentation has been updated to match the new blueprints. If you do not need multiplayer support and would like to use the older, simpler singleplayer blueprints, those are still included as well. Skim the course curriculum to see if you’re interested in using the power of C++, networking, and AI programming to build out the technical structure of your game.UPDATE 3 - July 18th, 2020 - Multiplayer is now supported! This update makes significant changes to the blueprints in order to provide network support, but gameplay functionality remains the same.
Then you’ll build a third-person cooperative shooter game, in the likes of Gears of War or Fortnite. You’ll start by creating a first-person stealth game, where you’ll learn the basics of C++, AI, and networking. You’ll go hands-on immediately and dive straight into completing over 14 challenges and two game projects.
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